Tangibles: Technologies and Interaction for Learning

ثبت نشده
چکیده

With recent developments in computing and networking, new kinds of interfaces, such as tangible interfaces, and consequently new forms of interaction with technology, have emerged. ‘Tangibles’ generally refer to interfaces where computational power is embedded in everyday artefacts or customized objects, which can be wirelessly networked or linked to various forms of digital representation. The emergence of increasingly small microchips and digital sensing technologies means that embedding technology in both artefacts and the environment is becoming more commonplace. In the field of human–computer interaction (HCI) this group of technologies may be described as graspable interfaces (e.g. Fitzmaurice et al., 1995), tangible interaction (e.g. Ullmer and Ishii, 2001) and tangible bits (e.g. Ishii and Ullmer, 1997). Shaer and Hornecker’s (2010: 4) definition offers a useful description for the purposes of this chapter: ‘Interfaces that are concerned with providing tangible representations to digital information and controls, allowing users to quite literally grasp data with their hands’ and thus physically manipulate associated representations. There are three key categories of systems that sit under this umbrella term: constructive assembly kits, token and constraint systems and interactive surfaces. Interaction with tangibles depends on the manipulation of physical artefacts and/or physical forms of action, offering the opportunity to build on our everyday interaction and experience with the world, exploiting senses of touch and physicality. A key feature of these technologies is the high level of flexibility in design and the degree to which the design space is extended. This applies to the objects themselves – for example, their shape, size, colour, weight and texture; to the actions that can be placed upon them – for example, they can be impactive, requiring physical contact with an artefact (e.g. grasp and grip) or non-impactive (e.g. gesture); and to the associated digital information. Digital information, in the form of sound, narration, images, text or animation, can be flexibly combined with 20

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Micro Smart Grid Tabletop - A Real World Case Study for Tangible Multitouch Technologies for Communicating Complex Concepts

In this paper we present a case study for an interactive surface, an explanatory tangible multitouch system in an exhibition context. The system is used as an expressive representation of the complex concept of Micro Smart Grids (MSGs) and their influence on our future energy infrastructure. We built the experience upon research on integrating tangibles into playful and exploratory learning env...

متن کامل

Multimodal approaches to video analysis of digital learning environments

Contemporary digital learning environments, such as tangibles, mobile and sensor-based technologies are inherently multimodal, both in terms of representation modalities and interaction modes. Drawing on social semiotics, multimodality offers a valuable approach for analysing video data, as it systematically attends to the interpretation of a wide range of communicational forms (e.g. gaze, post...

متن کامل

Tangibles: Five Properties to Consider for Children

Tangible interaction offers school age children certain affordances for action based learning. In this paper I present and illustrate five properties of tangible systems which designers should consider. The properties are proposed based on analysis of relevant literature from cognitive psychology. This categorization provides the foundation for understanding how to design the physical and digit...

متن کامل

The conformity barriers of virtual technologies in higher education according to the masters' personal epistemology: a case study

The present study covered the conformity barriers of virtual technologies in higher education. It was a qualitative research and population composed of the masters in Kordistan university. The instrument was a semi-structured questionnaire and analyzed based on ground theory through NVIVO software. The most significant conditional causes for interaction were masters' imposed and authoritarian  ...

متن کامل

Children's Socio-Emotional Learning Enhanced by Tangibles for Group Activities

Teaching children how to behave socially and how to identify and react to emotions forms the basis of social-emotional learning. So far little research in interaction design has been devoted to tangible interactive objects that can support the scaffolding of children’s socio-emotional learning. This PhD research aims to design and evaluate tangible interactive objects for enhancing children’s s...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2014